![]() So farmhand, good with animals, knows how to handle a gun, can tinker and repair. Or you can be a Jackaroo, which is basically an Australian cowboy. You can be a surveyor, which is like a cartographer or explorer that finds new settlements or sells information to the barter crews-'Hey, I've found a town that you might sell water to'. "You can be a member of the barter crews," says Ritchie, "like the merchants and traders that do barter runs between locations. Origin stories are picked during character creation-which also asks you a series of morality questions to help you find your place on the compass-and there will be four to choose from in the full game. I got to play a short hands-on demo as a hired gun-a mercenary who starts the game working with a team of scouts tasked with keeping the local area safe. With this game, we want to make sure that you can have a pacifist playthrough that will feel rewarding, but that if you choose not to go with the pacifist route, it's going to be just as good." I love Wasteland, I love Fallout, but the solution for almost all of them is violence. "We want this to be a game about rationality in order to understand other people's points of view," says McComb, "and to understand you don't need to solve every problem with a bullet. And, as in all great CRPGs, your approach in dialogue will have a major effect on your playthrough. Depending on your current position, certain conversation options will open up to you. Your actions throughout the game will move your position on the compass, represented as a cone that can rest across multiple quadrants.
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